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RemixGameYT

7
Posts
A member registered Oct 11, 2022

Recent community posts

It is okay

(1 edit)

Idea: Add kind of personalities to countries / rulers and personalities to them. For expample, agressive country: attacks others a lot, has an attack buff, but revolt chance grows faster and drops slower. Or for example diplomatic: is rarely attacked by enemies, and attacks only when they are definetely weaker, also easily make peace and alliances, but they have a weaker army. Or a peacekeeper one: If able to help, helps an invaded country by attacing the invader. Also relations will be nice; it seems unlogical seeing countries who have been allies/in peace for a long time waging war on eachother.

Edit: Also with some personalities go puppeting chances: for example agressive don't make them, peacekeepers have a high chance, diplomatic ones make them rarely.

Yeah, but if there is a war between 2 small nations they could possibly be cut off eachother by the third side

As a programmer i have a solution: don't make the pixel neutral, but in kind of in another state - "Burning" or "Spoilt by war" etc, and allow enemy states take such pixels with armies, but only them.

(1 edit)

As a programmer i have a solution: don't make the pixel neutral, but in kind of in another state - "Burning" or "Spoilt by war" etc, and allow enemy states take such pixels with armies, but only enemy state

Idea: Add kind of personalities to countries / rulers and personalities to them. For expample, agressive country: attacks others a lot, has an attack buff, but revolt chance grows faster and drops slower. Or for example diplomatic: is rarely attacked by enemies, and attacks only when they are definetely weaker, also easily make peace and alliances, but they have a weaker army. Or a peacekeeper one: If able to help, helps an invaded country by attacing the invader. Also relations will be nice; it seems unlogical seeing countries who have been allies/in peace for a long time waging war on eachother.

Idea: Add kind of personalities to countries / rulers and personalities to them. For expample, agressive country: attacks others a lot, has an attack buff, but revolt chance grows faster and drops slower. Or for example diplomatic: is rarely attacked by enemies, and attacks only when they are definetely weaker, also easily make peace and alliances, but they have a weaker army.